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Games UX: PCs vs Consoles

June 20, 2017 by Chung Sham
A panel of designers talk about PCs and consoles. We discuss the subtle differences of input (keyboard and controllers) and output (TVs and displays) as well as social gameplay (online and IRL). We dig into how multi-tasking can affect the experience as well as how it all relates to mobile.

Not a lot of games related resources on the internet regarding user experience design like this.

June 20, 2017 /Chung Sham
ux, games
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